In Kong, you guided a little man through a single-screen labyrinth of tunnels linked by ladders, implemented entirely using monochrome textual characters your man was a dollar sign, your enemies paragraph symbols. When their fellow students started to show some interest in what they were doing, they made the game publicly available. Bratsanos had first created Kong the previous year on one of his high school’s Commodore PET microcomputers, and the two were now in the process of porting it to one of the university’s DEC VAX-11/780 minicomputers. Meanwhile he had a part-time job in one of the university’s computer labs, where he met two other students named James Bratsanos and Tracy Steinbeck, who were tinkering with a game they called Kong, a not so-thinly-veiled reference to the arcade hit Donkey Kong. In late 1981, Doug Smith was studying architecture and numerical analysis at the University of Washington in Seattle.
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